New So Blonde Screenshots...
WOW! I have to say personally - I love them AND cannot wait for this game. As they say in Scotland - this game looks mental! :D
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The one screenshot with dialogue in it makes me rather worried. Somebody get these developers a proofreader!
Of course, it's probably a result of the fact that virtually the only companies willing to publish adventures these days are in Germany... |
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But it's important money, Basti. :)
Great meeting you and Marco the other night, by the way. Quote:
Don't worry, it's just a sign that we've still a bit of polishing to do. I'm in the process of finishing the dialogue at the moment. |
Looks great. Reminds me of Runaway.
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Boy, finally got the registration at AG done (since beeing a silent reader for a long time). :P |
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Glad you finally joined, Basti. :)
I thought the dialogue was fine. I just figured it had been translated into blonde. :D |
The Game & Watch screen made me chuckle.
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Looks awsome! Just point to me to the pre-order button and I am so there.
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If I compare So blonde's screens to the Sherlock holmes' ones next to it I stop wondering why I generally like 2D games more than 3D!
However, Bone, new Sam&Max and–most importantly–Ankh make me hold on to my hope that someday we'll have a 3D adventure game looking as good as So Blonde (and other great looking 2D games). Great work guys!!!! :) |
The game does look absolutely so cool so far! I did have a question for Steve. Will it be possible to die or get game overs in this game? I've always had a dark sense of humor for the Sierra style fatalities so I was curious if somebody was finally gonna fill that gap again :devil: I understand if it's still too early in development to answer, but I was just curious. Thanks! :P
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Yes, we throw in a random death every 27 minutes of play. :)
Only kidding. There are ways to fail temporarily, but no deaths that mean you have to return to the save game you made an hour earlier. |
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I can assure you there won't be too long a cutscene.
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Game looks great, only thing that bothers me is the title. If I didn't know anything about the game, I probably wouldn't even give the game a second look in the store with a title like "So Blonde." Still, I do know things about it, so that won't be a problem for me. I wonder about the general public, though.
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Anyway, the title's immediately going to be alienating a portion of the audience, regardless. It's like if I made an educational game for pre-schoolers, but called it Death-Hell-Ultra-Gore; I'm going to be fighting against the customer's initial assumptions, no matter how different the actual content is. But yes, the pigmentation of hair is directly linked to intellectual prowess. |
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