06-30-2007, 06:46 AM | #1 |
By Jove I've got it!
Join Date: Dec 2005
Location: Glasgow, Scotland
Posts: 80
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New So Blonde Screenshots...
WOW! I have to say personally - I love them AND cannot wait for this game. As they say in Scotland - this game looks mental!
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I have an online art gallery if anyone is interested, go to http://www.flickr.com/photos/del76/. You can also find me on Bebo: http://synissweet.bebo.com Happy gaming! |
06-30-2007, 07:32 AM | #2 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
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The one screenshot with dialogue in it makes me rather worried. Somebody get these developers a proofreader!
Of course, it's probably a result of the fact that virtually the only companies willing to publish adventures these days are in Germany... |
06-30-2007, 10:33 AM | #3 |
Adventure-Treff.de Staff
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Well, the game is produced in France and the dialogues are written by a britain guy. The Germans are just the ones offering their money. :-)
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06-30-2007, 11:37 AM | #4 | |
Writer-Designer
Join Date: Sep 2003
Posts: 927
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But it's important money, Basti.
Great meeting you and Marco the other night, by the way. Quote:
Don't worry, it's just a sign that we've still a bit of polishing to do. I'm in the process of finishing the dialogue at the moment.
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06-30-2007, 11:49 AM | #5 |
Senior Member
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Location: Norway
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Looks great. Reminds me of Runaway.
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06-30-2007, 01:10 PM | #6 |
I changed my title
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Posts: 653
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06-30-2007, 01:12 PM | #7 | ||
Adventure-Treff.de Staff
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You're so right there and now i'm even just a tiny bit proud to live in that country that hasn't done things for the gaming business for such a long time. ;-) If Germany's gaming business' duty lies in buying former Sierra, LucasArts and Revolution Software members thats perfect with me. :-)
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Boy, finally got the registration at AG done (since beeing a silent reader for a long time). |
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06-30-2007, 02:33 PM | #8 |
Senior Member
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06-30-2007, 03:01 PM | #9 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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Glad you finally joined, Basti.
I thought the dialogue was fine. I just figured it had been translated into blonde. |
06-30-2007, 09:06 PM | #10 |
Senior Member
Join Date: Sep 2006
Posts: 141
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The Game & Watch screen made me chuckle.
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06-30-2007, 11:46 PM | #11 | |
Writer-Designer
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Quote:
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07-01-2007, 12:08 AM | #12 |
Junior Member
Join Date: May 2007
Posts: 27
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Looks awsome! Just point to me to the pre-order button and I am so there.
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07-01-2007, 05:27 AM | #13 |
Senior Member
Join Date: Dec 2004
Location: Reykjavik, Iceland
Posts: 157
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If I compare So blonde's screens to the Sherlock holmes' ones next to it I stop wondering why I generally like 2D games more than 3D!
However, Bone, new Sam&Max and–most importantly–Ankh make me hold on to my hope that someday we'll have a 3D adventure game looking as good as So Blonde (and other great looking 2D games). Great work guys!!!! |
07-03-2007, 07:29 AM | #14 |
Junior Member
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The game does look absolutely so cool so far! I did have a question for Steve. Will it be possible to die or get game overs in this game? I've always had a dark sense of humor for the Sierra style fatalities so I was curious if somebody was finally gonna fill that gap again I understand if it's still too early in development to answer, but I was just curious. Thanks!
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07-03-2007, 08:04 AM | #15 |
Writer-Designer
Join Date: Sep 2003
Posts: 927
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Yes, we throw in a random death every 27 minutes of play.
Only kidding. There are ways to fail temporarily, but no deaths that mean you have to return to the save game you made an hour earlier.
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07-03-2007, 10:07 AM | #16 |
Super Moderator
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Location: Ohio
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I don't mind having a death in an AG as long as it pops you back to where you were right before it (and there isn't too long of a cutscene sequence to look at until you get to try again. But that is probably different for everyone).
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07-03-2007, 10:14 AM | #17 |
Writer-Designer
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I can assure you there won't be too long a cutscene.
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07-03-2007, 12:26 PM | #18 | |
Fulci lives
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Quote:
The cartoon? Ah, the memories.
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07-03-2007, 12:50 PM | #19 |
The Solomon of Sarcasm
Join Date: May 2005
Posts: 207
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Game looks great, only thing that bothers me is the title. If I didn't know anything about the game, I probably wouldn't even give the game a second look in the store with a title like "So Blonde." Still, I do know things about it, so that won't be a problem for me. I wonder about the general public, though.
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Before you ask, "Nemel Chelovek" is from a Russian fairy tale about a dragon, his uncle, a princess, and a heroic pageboy. Nemel is the uncle in question. Advertisers don't program morals into their audiences. It would be bad for business. --Sara Ogaz, Queen of the World Just about every adventure game includes you needing to combine a ham and a wrench to make a "porkscrew". --Kevin Wilson |
07-03-2007, 01:58 PM | #20 | |
Senior Member
Join Date: May 2006
Posts: 314
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Quote:
Anyway, the title's immediately going to be alienating a portion of the audience, regardless. It's like if I made an educational game for pre-schoolers, but called it Death-Hell-Ultra-Gore; I'm going to be fighting against the customer's initial assumptions, no matter how different the actual content is. But yes, the pigmentation of hair is directly linked to intellectual prowess. |
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