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Old 12-17-2004, 01:23 PM   #11
fov
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Join Date: Sep 2003
Location: San Francisco
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Quote:
Originally Posted by serpentbox
Zero. Zilch. Nada. We never (I never) thought about a target audience at all. It may sound silly or even pompous to say that, but I approach game design the same way I approach writing a novel or a screenplay. It's about the story. If it moves me, chances are it will move people like me.
That was SO the right answer.

Hey Laura, I loved Newspaper Boy! I really sucked at that game though...
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