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Old 10-11-2003, 11:47 AM   #13
Erwin_Br
Under pressure.
 
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Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
Originally Posted by Erkki
Well, you're right, and actually that was exactly what I was doing so far.
I had narrowed it down to the following and started working on a prototype:

- a small world with one starting place and two different factions to join
- only driving (even limited to one car) / adventure / and some core RPG elements

Then I realized it will probably take me a year or more to get even there when working alone. I was programming it myself and currently have got only this far that the engine/editor prototype can draw roads (2D vector graphics using OpenGL). That took me about one month (working almost every day, occasionally even 16 hours a day), counting from when I first started to learn about game engine structures, OpenGL, relearning C++ etc. Hmm... maybe that's not so bad because that was probably the least fun part of it.
Once you're familiar with the engine and the programming things will speed up. Things will also start getting repetitive because you're not learning much new stuff as in the beginning, but that's another story.

--Erwin
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