I don't think adventure gamers are that a homogeneous group. Without some form of innovation (not necessarily on technical grounds, mind you) it can be quite hard to attract new audiences and without new audiences, the clientele can only stagnate at best.
I think that developers shouldn't look too much at what they think their target group want, but to focus more on what you want your audience to feel and experience in your game (well I'm not talking about MoS in particular here, since I've not playedit yet, but more in general).
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