Thread: Other genres
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Old 11-11-2004, 11:12 AM   #15
ragnar
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Quote:
Originally Posted by Martin Gantefoehr
That's true. But it's easy to cross-over things so much that in the end you have a game that appeals to nobody.
That is certainly a possibility. There are lots of examples of that. It should naturally fit within both the story and gameplay
Quote:
Originally Posted by Martin
The typical adventure game developer dilemma is that if you don't "innvovate", people will say "Yeah, that's all well and good, but where's the innovation?"

On the other hand, if you DO innovate, people will say "I don't want that in my game, the good ol' days were so much better!"
That is very true. But that is something you have to live with and I think it ultimately boils down to what the developer think is fun and want to do. I just wish that more adventure game developers (and the gamers for that matter) look more out of the box and want to experiment a bit more. I think it would be a benefit if someone who usually doesn't make adventure games would make one and then adding his or her experience from making games in other genres.
Quote:
Originally Posted by Martin
Generally I think it's not the case that game developers can't figure out how to do things. Limited resources and restricted budgets are a central problem.
I certainly appreciate that and that's what I am really sorry about: That there is so little room all over the game market for experimentation and doing odd things.

Quote:
Originally Posted by Martin
I read an interview about Half Life 2 where they said that they had told the dev team "money doesn't matter".

In the real world, money does matter, and you have to set priorities. All you can do is work as hard as you can.
I certainly think you work hard, it's just that I wish it was an adventure game developer that had the HL2 resources instead.
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