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Old 11-06-2004, 02:41 PM   #37
BacardiJim
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Quote:
Originally Posted by RLacey
You want to take out the action from the game, and yet have a scout/soldier class that can get hurt? Wouldn't that class be a bit redundant if the only threat is environmental, and otherwise all you get is a stupid, tough character?

(I'm playing devil's advocate now )
There are plenty of "pure" adventure games that have some gunplay or combat in them. In Black Dahlia (I think it was) you have to shoot a steam pipe to foil a villain... then shoot the villain. Or what about the fights in The Last Express? None of these sequences is particularly difficult or warrant labeling the games as "action-adventures." I think Trep is saying that there would only be one such character in the party capable of handling these sequences, and only if he were of sufficient level.
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