View Single Post
Old 11-06-2004, 01:06 PM   #18
Mattsius
Mostly absent
 
Mattsius's Avatar
 
Join Date: Sep 2003
Location: Turku, Finland
Posts: 2,532
Default

Quote:
Originally Posted by stepurhan
Back in the days of the old C64 I heard of an odd form of copy protection. I don't know if it would be viable now (or really existed then) but I'll suggest it anyway.

Supposedly part of the production process deliberately trashed certain tracks on the disk. When the game started it attempted a read on one of those tracks and, if it could (even if it was just empty) it would refuse to run the game. The principle was, even with a perfect copy of the disks, those tracks would just be empty space on the copy.

Anyone techy enough to know if that would be feasible and how hard it would be for a pirate to copy if it was?
There are (or has been) similar protection methods on PC games also. I have no idea how hard it is to brake a protection of that kind, but it seems that there's always a way.
Mattsius is offline