Ah that, yes! Reading a
review of it right now, hadn't played it (I came into modern gaming late, so don't have the track record).
EDIT:
Quote:
The combat is also quite arcade based, and quick reflexes are the order of the day if you are to see your next one. The final, and perhaps most interesting, arcade sequence is the mages duel with Erasmus. This "board game" involves casting magic spells to move ladders and boulders to create a safe path for your creature to get from one side of the board to the other, all while your opponent Erasmus, is doing the same.
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The game I had in mind has no action/combat sequences whatsoever. Instead there are quests and puzzles. Some puzzles, depending on your character stats, open themselves up for challenge, otherwise they're indecipherable until later, if your character develops the skills particular for that puzzle. Dialogues and interaction with NPCs can also be restricted/accessible depending on your class and level. Items can be stashed or sold, but if you come across a[n optional] puzzle you may or may be out of luck if it needs a specific item.