L to R - Knights Of The Old Republic; Fable; Deus Ex: Invisible War.
....what kind of child would they produce?
I'm currently quite deep in Knights Of The Old Republic (Xbox) and had recently completed Fable, resulting in this question poking around in my head for the past few weeks. What if there came a game that took key core elements of the roleplaying game - character development, side quests, multiple controllable characters, levels and levels of side stories - and combined them with a rock solid main story, multi-scaled puzzles adapting themselves to the level of character progression, and a very deep, rich world to explore?
Take out the severe linearity and predictability of the adventure game. Take out the action, extreme stats management, and overcomplicated systemizing of the RPG. Instead, put in puzzles that, according to your character's developed skill (your choosing) shift themselves accordingly, each puzzle solved adding to your character's progression, replacing combat and action with intellectual challenges. Put in optional puzzles (replacing the RPGs side quests) that, if solved, allow you more glimpses into a character's personal history or a new but marginal angle into the main story. Put in a complex inventory system based on items you collect on your journey, to keep for possible puzzle solutions or to sell or trade for other items.
Let's talk.