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Old 10-02-2004, 04:57 PM   #7
Jake
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From what we've seen, the amount of adventureness changes from level to level. Basically the game is set up with a sort of hub world of the summer camp which functions sort of like the Hyrule overworld functions in Zelda. Then much like the dungeons in a zelda game, there are various people you encounter throughout the game whose heads you enter. Inside each head (each its own "level") is sort of an adventure game platforming hybrid.

Some of the levels are basically mini adventure stories or objectives except you get from place to place by jumping around, whlie others are a lot more platformey, but they'll have the occasional dialogue tree conversation with a character or necessary inventory. Of course if you look at the screenshots around it's clear that there are also bits of fighting games, racing games, even boardgames in there depending on the level.

From demos Schafer has given to Mojo at E3 and at Double Fine it's easy to confirm that the game does have adventure game style inventory for your character as well as adventure style dialogue with conversation trees as well as some excellent classic Schafer cutscenes. This is in addition to the more consoley psychic powers (merit badges) Raz earns as he progresses through the game, though those are used along with the inventory to solve puzzles as well as to fight guys.

It's by no means a straight platformer. Maybe the first game to actually deserve the genre label "action/adventure?"
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