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Old 08-11-2004, 09:30 AM   #59
ConcreteRancor
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Join Date: Apr 2004
Location: Hanover, NH
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Quote:
Originally Posted by Fop
Yeah, but think about the games back then. First of all, games were so young, that by simply creating a game that is not a carbon copy of another, you'd probably create a new genre. In the end, a horde of Space Invaders clones were made (Space Wars was one), but they were lost in the mists of time. Secondly, it's a lot easier to think of something that is simple and short than something that has to have all the requirements games have these days. Create a new arcade game idea. It's not that hard, just think of something. Do you think someone would publish it? No f***ing way.
The problem with arcade games is that there are so many available for FREE on the internet that only someone who's been living under a rock for the past few years would actually buy one retail anymore. What with PopCap games, YetiSports, and the juggernaut that is Snood, the only arcade games people buy are full versions of those same games. And even then few people do because a lot of people like myself get bored with the games after only a few levels. By that point you realize that the next 290 levels are going to be pretty similar to the first 10.
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