Interesting article, especially when I think about how many adventures are marred by uninteresting dialogues, a bad written plot and run-of-the-mill characters. That's one thing I always liked about the Broken Sword series: plot, dialogues and chars were always above average. One thing I surely cannot say for Dracula, The Watchmaker or such. Especially the latter, I mean even Nightlong is far more entertaining than that boring gabrielknightlike poor excuse for an adventure.
I'd sure like to know more about writing for games though.
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