I don't consider the ability of solving puzzles in different order non-linearity, but rather, alternate solutions, plot changes, optional puzzles etc. So, if I had to choose the most non-linear adventure game, Id say Kyrandia 3. In the first part, there were like, 4 or 5 ways to get off Kyrandia, and at the end 3 paths also. Another game with immense replay value is Gabriel Knight 3 - the first time I played it I finished it withh 200 points below the maximum. Oh yes, and last but not least, a very overlooked game, Willy Beamish.
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