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Old 06-19-2004, 02:15 PM   #10
LeisureSuitedLooney
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Join Date: Dec 2003
Location: New Hampshire
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Quote:
Originally Posted by Draco2.5
What do you think the most non-linear adventure game is?
LSL7 is my most-replayed game, mostly because of its nonlinearity and experimental design. I've found so many hidden jokes in the verb and dialogue-typing interfaces, that it never ceases to amaze me. The nonlinear aspects, like the open-map design, are a great way to keep a game from getting too frustrating, as it allows a player to get away from a tough puzzle and go back when inspiration strikes.

Shivers 1 was also very nonlinear, in that you could wander around the museum a bit, exploring the atmosphere of each room before really beginning. The "Explore" option at game's end is something every good environment-based adventure game should have, as well. It allowed you to see every area without the threat of being stalked.

Sadly, most adventure games these days tend to keep you "on the path", not allowing you to explore further or try out a little creative thinking.
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