I personally don't mind being led along through a game by the nose if the path it takes me is entertaining and enjoyable. I didn't mind the lack of interactivity in Syberia because I was enjoying the scenery and plot so much. Grand theft auto 3 on the other hand had what I would call a paper thin plot-line but I didn't notice because I was having so much fun exploring the environments and gameplay. Same was true for Morrowind. I agree that newer adventure games would benafit from adding more optional interactivity. It does help in imersing the player in the gameworld. ...bysmitty
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