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Old 04-29-2012, 10:25 AM   #176
zane
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Join Date: Nov 2010
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Of course more content is more work, but a 100k price tag is completely absurd. Especially since this is a location and character theyv already given some design, and their staff isnt paid by the number of locations added. Most importantly, lsl1 is a short game that needs extra content to be of decent length for modern standards. So what were they going to do with it if they didnt reach the goal? Turn it into dlc that people have to buy? If they knew this was going to cost that much they shouldv set that price tag from day 1, the initial kickstarter message was murky about this, and now that its opportune theyr basically saying "650k or the new character we wrote goes into the trash!"
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