View Single Post
Old 04-16-2012, 07:39 AM   #11
TimovieMan
Filmfreak
 
TimovieMan's Avatar
 
Join Date: Oct 2011
Location: Belgium
Posts: 1,049
Default

I agree with those stating it's a stylistic choice. It definitely changes the *feel* of the dialogue in an adventure game, and I reckon that's primarily the reason to use it.
Having an adventure game in the past tense implies that everything you do has already happened (like in a flashback or a story being told).

For Discworld Noir this was very fitting because that started with the death of the main character and then told the events of how he ended up dead.
I don't remember if the final chapters were past tense as well, though. Would seem fitting to have those in the present tense instead. But then again, that game was noir, and noir usually has a past-tense narrator...
__________________
Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow
Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow
Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3
TimovieMan is offline