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Old 04-12-2012, 08:00 AM   #22
TimovieMan
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Join Date: Oct 2011
Location: Belgium
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Quote:
Originally Posted by WitchOfDoubt
I tend to like puzzles that require thinking outside of the "use-item-on-item" and "manipulate mechanical stuff" norm. Puzzles that completely change how you interact with a game or force you to question your assumptions about how an adventure game should be played really impress me.
Then you'll like some of the capabilities the DS offers. There are a number of puzzles in DS games that require you to close the DS to solve the puzzle, or that want you to blow in the mic. That requires you to do some serious out-of-the-box thinking, because it's not something you'd expect at all...
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Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow
Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow
Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3
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