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Originally Posted by Intrepid Homoludens
I like Thief for its gameplay, superlative sound design, and general atmosphere. I don't like the zombies or other supernatural creatures.
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Yeah, notice the smilie in my post.
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I like DX because it was hard to categorize - RPG+FPS+Adventure+Tactical. The RPG system was simple enough that I didn't have to worry so much about stupid skills building and 'charisma' points or whatever. Very important: it was science fiction, not medieval fantasy - no stupid magic spells, no orcs, no dragons, no killing 50,000 rats in a crypt just to level up.
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More importantly, it is made in a world that felt like it *could* be the future for us. And there are many rather bad RPG systems, that doesn't mean that every one is. RPG:s should be about playing a role, not about gaining levels and killing monsters.
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If this game is a strategy I don't want it, thanks.
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To be one that so often bitches about other people's closed mindedness for innovation and progress, you're quite narrowminded when it comes to game selection.