Medieval, not fantasy
Why is it that noone can do a game in a proper medieval setting, without adding spells and monsters and all sorts of other fantasy elements? Do the game developers have so narrow imagination that they can't see the medieval times without the fantasy? Before I began playing Thief 3, I believed that the Thief series was in a proper medieval setting and I was quite disappointed to discover that it was a fantasy game. And besides, I don't think the fantasy elements (so far) adds anything to the game experience, rather the opposite.
It's not like there isn't any way to do them without the fantasy. I would really like to see Umberto Eco's book The Name of the Rose made into a game (it has been made into an excellent movie starring Sean Connery in his best form). It would be a really interesting environment to explore, with the library and it's windling stairs and all the other places in the monastery and at the same time you should solve a murder mystery.
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