Quote:
Originally Posted by Fien
Monkey Island 1 ('90) - $135K. No voices!
DOTT ('93) - $300K. Plus voices added later.
Full Throttle ('95) - 1.5M
Grim Fandango ('98) - 3M
And those were dollars from a different era. Inflation and all that. Makes me wonder what they had in mind when they set the goal at 270K.
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Considering they've only given themselves seven months to finish the game, I think in terms of length and scope, what they have in mind is probably more along the lines of Costume Quest or Stacking than Grim Fandango.
Quote:
Originally Posted by Martin Gantefoehr
I firmly believe that this success is completely unreproducable for 99,9% of the tens of thousands of development people who're now considering to do the same thing. What we're seeing here is an overwhelming public vote for Tim Schafer and Ron Gilbert to make a new adventure game.
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Totally agree, and frankly I feel bad for whoever tries it next without realizing this.