Any badly executed element can detract from a game. A hard puzzle is not necessarily a badly executed puzzle, but they should still fit within the character of the game and the narrative. I only mentioned a puzzle as merely one other element of adventure games. I could have cited any other element, be it the writing, artwork, voice acting/dialog or whatever. A couple of badly done parts will not necessarily break a game, but they do make it less than what it could have been.
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