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Old 02-08-2012, 02:46 PM   #73
TiAgUh
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Join Date: Jun 2007
Location: Portugal
Posts: 1,135
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Dunno if I'm getting you there bud, but, if so: how can there be bad puzzles if the "only if done right" rule (i.e. by not frustrating players, by not dwelling in the bad kind of non-sequitur events, yada yada yada) automatically guarantees a quality product?
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