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Old 02-06-2012, 06:55 PM   #65
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This strikes me as a rather silly argument. I don't mean to demean anyone's opinion, but it is really no big deal if you save often enough and before you do anything risky or stupid enough. It doesn't take that much to save and for those that want to whine that saving breaks immersion, you can easily make the argument that removing the possibility of death when your character does something dangerous enough can break immersion even more. For the less serious games, it can be a real blast. Killing Roger is half of the fun of playing a Space Quest game. Many of the silly death scenes are absolutely hilarious.

Those that want to complain about dead ends have a better case to make, but that is another debate.
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