Peter254, Monolith, what you're doing is arguing semantics. But the inclusiveness of the word "interaction" is not what bothers anyone here and most certainly isn't the crux of the discussion.
The issue is that Dear Esther is incredibly (disappointingly?) low on interactions, especially anything beyond walking. And it's the opposite situation to what most people seek in games. That's all there is to it.
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Last edited by Ascovel; 01-23-2012 at 07:33 PM.
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