Adventure Forums - View Single Post - Dear Esther
Thread: Dear Esther
View Single Post
Old 01-23-2012, 03:19 PM   #30
TimovieMan
Filmfreak
 
TimovieMan's Avatar
 
Join Date: Oct 2011
Location: Belgium
Posts: 1,049
Default

Quote:
Originally Posted by Monolith View Post
A lot of games don't offer alternative routes.
Do a lot of games offer nothing more than simply walking from point A to point B with nothing else to do BUT walk from point A to point B?
Yes, a lot of games don't offer alternative routes. But they do offer something more than simply having a character walk.

Were the final two hours of Dreamfall interactive? No. You walked from point A to point B and got a cutscene. After that you walked from point B to point C and got another cutscene. Etcetera.
You could only walk down a single narrow path and you couldn't divert. That's not interaction. That's putting a tedious task in between short cutscenes so you'd have more than one long cutscene.

If that's the case, why bother with it at all? Just make it non-interactive. That can work just as well. It did for "Do You Remember My Lullaby?"...
__________________
Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow
Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow
Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3
TimovieMan is offline