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Thread: Dear Esther
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Old 01-23-2012, 05:06 AM   #21
Shuyin
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Join Date: Feb 2011
Posts: 28
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Quote:
Originally Posted by Monolith View Post
Actually exploring an area that triggers a narrative is interactivity. Game design 101. Anything that triggers something else based on user control is 'interaction'.

Else, 0 percent interactivity means the gamer is just sitting back not doing anything.
User control can be attributed to literature (turning pages of a book) and cinematography (triggering the next chapter of a dvd movie by pressing a remote control button) too.

Pressing the arrow keys to trigger audio narrative is indeed basic interaction. But so is turning the pages of a book. If you think that's what makes a game, it's your problem and i'm done talking to you.

Quote:
Originally Posted by Monolith View Post
You may respectfully disagree, but you are respectfully making yourself look like an idiot.
Thank you for being an asshole. I've talked nicely to you and in exchange you insulted me. Since this forum does not appear to have an ignore person feature, i'm just going to report your post.
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