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Thread: Dear Esther
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Old 01-23-2012, 02:06 AM   #19
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Join Date: Feb 2011
Posts: 28

Originally Posted by Monolith View Post
But interactive storytelling is exactly where adventure games came from.
I agree. However, Dear Esther is not interactive storytelling. It is just storytelling.

Originally Posted by Monolith View Post
Interactive doesn't mean you have to have puzzles. It could generally mean experiencing the story through interaction (exploration or the like).
Interactive means you interact with the world in a way (solving puzzles in adventures games) or another (shooting things in most other games). In Dear Esther there is absolutely 0 interactivity with the world. None. Zilch. Nada. You seem to consider walking through the area (or exploring) as interactivity. I respectfully diasgree and i think you are confused about the term.
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