Quote:
Originally Posted by Monolith
But interactive storytelling is exactly where adventure games came from.
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I agree. However, Dear Esther is not interactive storytelling. It is just storytelling.
Quote:
Originally Posted by Monolith
Interactive doesn't mean you have to have puzzles. It could generally mean experiencing the story through interaction (exploration or the like).
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Interactive means
you interact with the world in a way (solving puzzles in adventures games) or another (shooting things in most other games). In Dear Esther there is absolutely 0 interactivity with the world. None. Zilch. Nada. You seem to consider walking through the area (or exploring) as interactivity. I respectfully diasgree and i think you are confused about the term.