View Single Post
Old 06-03-2004, 10:51 PM   #34
Erwin_Br
Under pressure.
 
Erwin_Br's Avatar
 
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
Default

Quote:
Originally Posted by tolworthy
The biggest reason why the grass looks greener on the AGS side of the fence is the audio license. I intend to sell my game commercially, but for that, Sludge asks ten thousand dollars on an audio license (it's only free for non-commercial use).
Let's not confuse Sludge with Firelight, the guys that made the sound library which Sludge uses. By the way, AGAST uses the same library.

Tim's already working on implementing a new library, a free one, but things are awfully quiet at the moment.

Quote:
As far as I can tell, AGS sound (well, part of it) is genuinely free. Plus the whole open source / free ethos suggests that it will stay free for the foreseeable future.

Still, Sludge is clean and simple, and so flexible. I will probably stay with it, but AVG just keeps on improving....
I hope they'll improve on speed in the future. A resolution of 1024x768 is problematic in AGS at the moment. Don't know about 800x600, though

--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing!
> Or... Visit Adventure Developers: Everything about developing adventure games.
Erwin_Br is offline