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Originally Posted by tolworthy
The biggest reason why the grass looks greener on the AGS side of the fence is the audio license. I intend to sell my game commercially, but for that, Sludge asks ten thousand dollars on an audio license (it's only free for non-commercial use).
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Let's not confuse Sludge with Firelight, the guys that made the sound library which Sludge uses. By the way, AGAST uses the same library.
Tim's already working on implementing a new library, a free one, but things are awfully quiet at the moment.
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As far as I can tell, AGS sound (well, part of it) is genuinely free. Plus the whole open source / free ethos suggests that it will stay free for the foreseeable future.
Still, Sludge is clean and simple, and so flexible. I will probably stay with it, but AVG just keeps on improving....
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I hope they'll improve on speed in the future. A resolution of 1024x768 is problematic in AGS at the moment. Don't know about 800x600, though
--Erwin