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Old 01-14-2012, 02:39 AM   #16
Origami
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YET by far my favorite AG memory is from walking around the Rubacava streets of Grim Fandango and such a large city would never have worked with only a single trail of puzzles,
A dilemma which I can't quite think of an answer to.
But Grim Fandango did start out narrow. Imho the game had the perfect pacing. You start out with a 6 screen puzzle(with little access to anything, very straight forward) and as the game progresses the areas get bigger more complex.

By the time you reached Rubacava it was like the game said: "Hey, by now you should be really familiar with the game and how things work so here is a big area to spice things up."

Every game should increase in difficulty(preferably with a difficulty curve that makes sense) as you progress. That's why it's pretty natural to start adventure games 'simple' and then get more complex with more areas to visit(bigger puzzles) later on.
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