Quote:
Originally Posted by Jannik
I would say it's pretty much a fact that the term innovation (or innovative) has nothing to do with being either popular or niche, it's far more universal than that
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What I meant is that some people might expect a game to be influential outside a particular niche and accessible to a larger number of gamers, if it is to be considered to be innovative. I'm curious if that could be someone's prerequisite, especially since all of the listed games seem to have been targeted at fans of storytelling in general rather than of particular genre and it seems have largely succeeded at reaching that audience.
In contrast to that Grim Fandango and Gabriel Knight games (just examples) could be considered too demanding in terms of puzzles and the genre's traditions for todays general public.