Quote:
Originally Posted by TimovieMan
Don't agree. It didn't do that more than for instance the CSI-games. They nailed the atmosphere in L.A. Noire. But that means they did their job well, it doesn't mean they innovated anything.
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From what I understand (I haven't played the game) the interrogation system is supposed to be very good. It is not about simply wading through a whole dialog tree, selecting every single option, like most adventures. Based on how you do, there are multiple endings to a case.