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Old 01-09-2012, 03:08 AM   #22
Monolith
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Quote:
Originally Posted by Lucien21 View Post
Jurassic park had the old dragons lair success or dead system where the on screen prompts were basic direction arrows and had absolutely no bearing on the story whatsoever. - i.e a barely interactive QTE like we have seen in a million games before
Yeah now that I think of it you're right. There were a couple of moments where the actions reflect the controls, but it is nothing like the advanced use of six axis on the Dual Shock control to mimic movements and so on. I want to play heavy rain again come to think of it. lol
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