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Old 01-08-2012, 03:26 PM   #16
Peter254
Junior Member
 
Join Date: Feb 2011
Location: California
Posts: 19
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The strange thing is that whenever someone makes an innovative PC adventure game, it tends to not do so well commercially. Pandora Directive, Last Express, Grim Fandango. The only exception seems to be Myst, but that was released around the first-person boom of the mid-nineties when DOOM also made its entrance.

Part of me thinks that adventure gamers tend to be a nostalgic lot. Tradition and nostalgia also tend to be the enemies of innovation. And I don't think that "casual" adventure games are really innovative, either. They're the junk food of the genre, a quick bag of potato chips compared to Tex Murphy's fine dining. They only support my belief that the *majority* of adventure gamers simply don't prefer a challenging, new experience. Such a thing goes against nostalgia and tradition.

It's not that I actually believe anyone here would actively be against innovation. It's just that there tends to be an unspoken herd mentality amongst the collective majority. Sure, a game like The Last Express was amazing, but for some reason at the time it didn't sell well.
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