Innovation in adventure games
Looking through the Top 100, I noticed that most of the Nintendo DS games are extremely different and innovative in terms of gameplay, while the PC games are mostly the same basic formula with only the story or graphics separating them.
Look at for instance
Phoenix Wright
Ghost Trick
999
Trace Memory
Professor Layton
If you expand to all console games, then you have Stacking, L.A.Noire, Heavy Rain, Catherine...
Why is this? What is stopping these sorts of games from coming out on the PC?
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