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Old 12-30-2011, 09:20 PM   #209
Kurufinwe
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Quote:
Originally Posted by rtrooney View Post
They may not have exploited the medium, but they certainly were among the first in line to adopt it.
That's definitely what I was trying to say. Sierra (and to a lesser extent LEC) used the CD-ROM fairly early on, but at first it was just to add voices to games developed with floppy discs in mind, not to create a completely new experience, as Myst and The 7th Guest did. In terms of technology and gameplay style, KQ6 was KQ5.1 — more of the same, except perfected in every respect (except the background art, which was inferior).

The first Sierra game that tried to do that was (I think) King's Quest VII (of course, it had to be a King's Quest!), trying to bring the game closer to a Disney movie with a cuter, more whimsical style. But even that was not fully realised, with the gameplay design never managing to decide whether it wanted to be a fun, story-driven, easy-to-play adventure or a battle of wits between the player and the designer. Phantasmagoria and GK2 were the first Sierra games to successfully embrace the CD-ROM, but that was 2 years after Myst.
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