Actually a good way of confirming the insanity of clicking on everything, there are a SH*T load of parodies that make fun of pixel hunting, ability to stuff all objects into your pockets, and Click on Everything even if there was no reason to do so (mainly trying to pick everything up).
Funny as it was, it proved a really good point. Adventure games kept in a traditional form without focusing a lot on design and concept will forever just stay in the archaic form and lack the dynamic and fulfilling game world that is possible without cutscenes and dialogue.
I think lucasarts did a great job at making the games more readable and less click on everything with the ability to mouse over something that will shed some context of what it is. Leaving the job of "Is this relevant" to you, and not the sheer luck of finding an object that can be interacted with.
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