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Old 10-02-2011, 07:14 PM   #19
Matt Berkeley
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Join Date: Jul 2011
Posts: 109
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I being quite opinionated...

Find that walk-throughs, high-lighters, and skippable puzzles... are shortcuts.

Shortcuts to the demise of good adventure games. If you create a game that has obtuse puzzles that need to be skippable; or pixels-hunts that require high-lighting; or "players" being walked-through...

You have created a poor product. Back to the drawing board, or off to HOGland, please.
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