I being quite opinionated...
Find that walk-throughs, high-lighters, and skippable puzzles... are shortcuts.
Shortcuts to the demise of good adventure games. If you create a game that has obtuse puzzles that need to be skippable; or pixels-hunts that require high-lighting; or "players" being walked-through...
You have created a poor product. Back to the drawing board, or off to HOGland, please.
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