Thread: RIP Max Payne!
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Old 09-16-2011, 11:57 PM   #54
7h30n
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Quote:
Originally Posted by Monolith View Post
So Half-Life and Crysis allowed you to control the situation of the war from a HUB, where you can choose who you want on your team, your weapon arsenal, your research, your location? Oh wait, your argument is quite flawed.
You are aware that they started working on this XCOM before they had the XCOM license? You are also aware that all those XCOM elements were added after the fan outcry when the first trailer was shown? Just imagine your favourite game getting a remake in another genre, setting and only recognizable thing connecting it to your favourite game is the name, that is how I feel.

Sorry for the offtopic, I won't pursue my opinion on this any more (at least not in this topic)

Anyone else noticed the similarities with Michael McCann's style? I got this from Remedy's forum



It seems they are moving towards neo-noir which is a good thing! And Brazil surely can support that, too bad we didn't get to see it in the trailer.
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Last edited by 7h30n; 09-17-2011 at 12:31 AM.
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