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Old 08-10-2011, 01:39 AM   #9
jhetfield21
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Join Date: Aug 2010
Location: Heracklion,Greece
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maybe one thing about the technology being used is that to use the best of it needs money and time.the biggest developers/studios though focus on more action-based games since they are more popular.what you want while extremely interesting for us as a prospect seems to be an extremely big undertaking.even a game like LA Noire must have needed a great deal of resources and if you are to put in a variable storyline and things like that it just makes the whole process grow exponentially especially since this is gonna be a high end 3d one world game.also i don't know how the analysts at game developers would value games like that in terms of if it will pay to put much resources on a project/genre they haven't done in the past and how it would fare in the market,being a different kind of game than what most people buy.i'm not trying to justify it but provide a possible explanation.

but who knows maybe Heavy Rain and LA Noire are just the beginning and we'll see sth good in the future.

EDIT:by variable story and variations i meant non-linearity.
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