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Old 07-13-2011, 11:24 PM   #17
Enter the Story
I turn novels into games
 
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Join Date: Jun 2004
Location: Scotland
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Quote:
Originally Posted by Intrepid Homoludens View Post
traditional adventure game elements have been constantly absorbed into many of the critically acclaimed and commercially successful games of the past decade or so
Like the absence of fighting or timed elements? It seems to me that most of these big games come with a lot of overhead. Would buying, say, Knights of the Old Republic and avoiding any conflict or timed puzzles, really work?
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