Thread: Alpha Polaris
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Old 07-07-2011, 11:38 AM   #101
ZeframCochrane
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Quote:
Originally Posted by Gabe View Post
Yes,what you said game's output fixed 16:10 and doesnt allow 16: 9
so where's the hardware limitation in that(unlike odnorf said) its only software limitation.
I think you're getting mixing up the concepts of aspect ratio and resolution. Aspect ratio is simply the proportion between the two dimensions of the screen. For example, your display has a resolution of 1366x768, if you divide 1366 by 768, you get 1,77, which is also what you get (more or less) when you divide 16 by 9, thereby you say that your display has a 16:9 aspect ratio.

But your problem is not aspect ratio, it's resolution. For example, If the game had had the same aspect ratio of your display but a higher resolution than your display, (eg. 1422x800, which has a 16:9 aspect ratio), you would've had the same problem.

The limitation is basically that your hardware is unable (ie. limited) to display fullscreen images bigger than its native resolution. That seems to be a general rule, it's not just your hardware, no screen will allow images with a resolution that's higher than their native resolution to be displayed in fullscreen mode. In other words, your screen doesn't meet the minimum requirements of the game. Which are, by the way, stated on the website of the developer:

Minimum System Requirements:
Intel P4 or AMD Athlon 64 processor
1GB system memory
Graphics card with DirectX 9 support
1280*800 display resolution
700MB hard disk space
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