Quote:
Originally Posted by Fien
Infocom's Deadline was turn-based "real-time". You have to follow people around to see what they're up to. Same goes for Magnetic Scroll's Corruption. Most text adventures have puzzles with a limited number of moves to solve, that in itself is not enough to make it real-time.
PS: I think Infocom's Witness was also turn-based real time. Haven't played it though.
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How is Turn-based realtime? That is the opposite of turn-based. lol
Anyways, real-time means the game field continues to do what it does without waiting for input.
That is way turn-based and real-time are two completely different categories.
The games stated in this thread are Turn-based, not real-time. Best definition for the game is move limited turn-based. Or time limited if movement can be classified as time.