Infocom's Deadline was turn-based "real-time". You have to follow people around to see what they're up to. Same goes for Magnetic Scroll's Corruption. Most text adventures have puzzles with a limited number of moves to solve, that in itself is not enough to make it real-time.
PS: I think Infocom's Witness was also turn-based real time. Haven't played it though.
Last edited by Fien; 06-22-2011 at 12:52 AM.
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