View Single Post
Old 06-22-2011, 12:46 AM   #11
Fien
Senior *female* member
 
Fien's Avatar
 
Join Date: Jun 2005
Location: Holland
Posts: 3,706
Default

Infocom's Deadline was turn-based "real-time". You have to follow people around to see what they're up to. Same goes for Magnetic Scroll's Corruption. Most text adventures have puzzles with a limited number of moves to solve, that in itself is not enough to make it real-time.

PS: I think Infocom's Witness was also turn-based real time. Haven't played it though.

Last edited by Fien; 06-22-2011 at 12:52 AM.
Fien is offline