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Old 06-15-2011, 11:50 AM   #4
pmckean
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Join Date: Jun 2011
Posts: 2
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Monolith and fov,

Thanks. That's very astute replies; personally, I don't care for lengthy FMV sequences or stunning rendered locations. I DO like the aesthetics to be good, but I love good old fashioned paintings. Think Gabriel Knight, back in the day.

Ports of iOS adventures, such as the excellent Broken Sword, have already been successful on other formats at higher price points, so the (enormous) cost of asset production has already been paid for.

On iOS, I've admired "The Secret of Grisly Manor", which is successful, but skewing a little young for me (kudos to the developer, though - it has the kind of interface and polish I want to reach) and 1112 (part 1 and 2), which have the beautiful artwork.

1112 has multitouch puzzles and interaction to, making good use of the device.

I will think about how I can use the inherent capabilities of the accelerometer and touch panel to make the game really sing on such devices.
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