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Old 05-16-2011, 07:33 AM   #57
noknowncure
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Join Date: May 2006
Posts: 314
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People aren't saying the Portal mechanic is the new way forward for Adventure Games, rather that Developers should look to this title as a succesful example of how creative thinking can generate new ways to implement puzzles and gameplay, instead of 'use pencil in keyhole' again and again.

Also, the fact that the puzzles are all solvable without a walkthrough is a huge plus point in my book. It shows that the challenges have been implemented sensibly and with thought towards how people learn to play the game. Games should be fun.
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