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Old 05-06-2011, 04:47 AM   #11
JackVanian
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Join Date: Sep 2008
Location: Germany
Posts: 154
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To me the Gabriel Knight games are the perfect example of what interactive storytelling can achieve in theory. I still remember when I played Sins of the Fathers for the first time. My whole world was turned upside down, because for the very first time I realized how much potential this medium has as a mature platform for "real" storytelling. Unfortunately there are nearly no adventure game developers out there that make any use of this potential which is quite a shame, 18 years after the release of the milestone that Sins of the Fathers was.

Other games that impressed me from a storytelling perspective:
Heavy Rain. One of the most immersive things I've ever experienced. A great demonstration of how you can provoce complex emotions in a game.

Then there is the Last Express which has already been mentioned on here. Nothing more to add, truly a brilliant piece of art.

Then I'd also like to mention The Pandora Directive. At the first look, the story is totally trivial (Aliens, Roswell, conspiracy), but when you have a closer look at the script itself it is quite impressive to see how much depth the story actually has - at least for a computer game.
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Favorite games: Gabriel Knight series, Heavy Rain, Tex Murphy series, The Last Express, King's Quest 6 Phantasmagoria 1 and 2, The Lost Crown, Tender Loving Care, Blade Runner, Quest for Glory 4, Overclocked, The Dig, Dreamfall...
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