From
this Kotaku article. Specifically:
Quote:
Originally Posted by Kotaku
[W]hen the jovial head of Paradox Interactive met me earlier this week in the Kotaku offices in New York City earlier this week, he said one game that was too hardcore for Paradox was called SeƱor Heinz.
"You're a German Nazi criminal who flees to South America to escape justice," Wester explained. It would have been an adventure game set in the world of Paradox's niche series Hearts of Iron. "The idea is pretty unique, but it was super-hardcore. Adventure games are a niche of the market and Hearts of Iron isn't huge."
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Anyone think we should start a campaign to tell them that, hey, adventure games are totally awesome? Or should we just lament the loss of another video game due to "marketplace realities"?
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