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Old 05-21-2004, 12:47 AM   #3
ragnar
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Quote:
Originally Posted by Intrepid Homoludens
Very good review, ragsie, and this in particular because you personalized it more with your angles on what a good adventure can be. Keep it up!
Thank you! This one became the longest review I've done too and yet I feel I left out lots of things I wanted to say . I think I'll try to some non-adventuregame reviews sometime too.
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Quote:
Originally Posted by Intrepid Homoludens
I hope you'll let me add that my feeling, upon finishing BS:TSD, is that this title doesn't so much revolutionize the concept, design, and execution of the adventure game as it does at least nudge it slightly forward. It's imperfect, we can all admit, but it is not anywhere near failingly disappointing. It does show that even just peaking your head outside the box can trigger some interesting ideas on how to present narrative in a fresh way - in this case, with dynamic camera angles (impossible to do in 2D), closeups, and in-game, in-engine cutscenes that never rudely rip the player out of the feeling of immersion (meaning that the gameplay-to-cutscene-to-gameplay stream is never interrupted, something that really annoys me when playing a game like The Longest Journey). In this vein I hope BS:TSD can trigger ideas in other developers to investigate how story, gameplay, and narrative exposition can be re-assessed, re-conceived, and re-introduced.

On that note, I think it's upcoming titles like Dreamfall and Fahrenheit that'll truly startle us gamers (and lesser developers) into experiencing the adventure game with new eyes.
I can only agree that there are many improvements to the genre. In difference to The Watchmaker, BS3 used camera angles in a very good way. As for the cutscenes, yes, they were executed in a very good way and I agree that they should be done in-engine. I also liked that they really weren't proper cutscenes anymore and that you have to take action during them, but, I also feel that there still is much to be done, the action is often very limited (just press a button) and I would ultimately like the concept of cutscenes to disappear. Game play and story developmnet should be so intimately intertwined that they are nearly indistinguishable in my mind. All in all, I feel the game play of BS3 is not linked with the story development and as I said in the review, it was better done in BS1. I really liked the story telling of BS3, much more so than it's game play. And it might shine through the review that I had hoped for much more in terms of game play, but it still is a very good game.
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